Showing posts with label Dan Golding. Show all posts
Showing posts with label Dan Golding. Show all posts

WHY TOKENISM IN VIDEO GAMES IS STUPID


No sooner had the trailer for Rockstar’s hotly anticipated sequel to Red Dead Redemption hit the web than the SJWs were gnashing their teeth over its lack of strong womyn. “… [I]f RDR 2 continues without any sort of major kick-ass woman, it’ll be actually far more male-focused as a story than most classic westerns” wrote Dan Golding at Kotaku. Over at The Mary Sue, Jessica Lachenal linked to various articles about lady outlaws. According to her, the game is bucking tradition if it doesn’t pay homage to these obscure figures. But since we know so little about the game, this judgment is a bit premature.

If the judgement is accurate, what are its merits? In other words, why does it matter whether the game has “kick-ass” women or not? Golding’s article doesn’t explain what these characters add to Westerns; he just says there is a tradition of kick-ass women in Western films, which the game borrows from. Couldn’t a Western have “kick-ass” women and be awful, despite (or because of) the presence of these characters?

GAMERS ARE DEAD?

This excerpt is taken from Scott Cameron's new book Understanding #Gamergate, now available for purchase at Amazon.com

On August 28, 2014, the gaming and mainstream press officially broke their silence (on Gamergate) by simultaneously publishing 10 articles denouncing gamers. All of the articles claimed that gamers, the gaming culture, or the gaming identity were “dead.”

One of the articles, a Gamasuta piece written by Leigh Alexander titled “’Gamers’ Don’t Have to be Your Audience. ‘Gamers’ Are Over,” describes Gamergate as a group of “angry young men” reacting to a changing industry that is neglecting them. Alexander writes that young men whom gaming companies marketed their products toward in the past have matured and are either not playing games or have migrated to “more fertile spaces.” Today, (so her thinking goes) young men are but one of many consumer groups game developers tailor their product to. Hence, young men have become “angry”; hence, Gamergate.