This excerpt is taken from Scott Cameron's new book Understanding #Gamergate, now available for purchase at Amazon.com
On August 28, 2014, the gaming and mainstream press officially
broke their silence (on Gamergate) by simultaneously publishing 10 articles denouncing gamers. All of the articles
claimed that gamers, the gaming culture, or the gaming identity were “dead.”
One of the articles, a Gamasuta piece written by Leigh Alexander titled “’Gamers’ Don’t Have to be Your Audience. ‘Gamers’ Are Over,” describes Gamergate as a group of “angry young men”
reacting to a changing industry that is neglecting them. Alexander writes that young men whom
gaming companies marketed their products toward in the past have matured and are either not
playing games or have migrated to “more fertile spaces.” Today, (so her thinking goes) young men
are but one of many consumer groups game developers tailor their product to. Hence, young men
have become “angry”; hence, Gamergate.
